Title: Traditional versus Digital Backgammon
General
Information:
Backgammon
is a board game that incorporates strategy and chance. Backgammon is a 2-player game, putting
players across from each other. The
board consists of 12 spaces on each side of the board. Each player has 15 checkers that are placed
in a particular starting position that is consistent. The object of the game is for players to move
their checkers around to their home area (the 6 spaces in front of them on opposing
sides of the board.) Players roll a pair
of die to determine their movements.
(Doubles result in another turn).
Players try to move their checkers around to their home area while at
the same time try to “hit” their opponent’s unprotected checkers (Any single
checker on a space is unprotected). A
hit checker must be brought back into play when the opponent rolls a number
that allows the checker to come back in on one of the 6 “home” spaces of the
opponent who hit the checker. When
looking at your side of the board, your home spaces would be numbered 6, 5, 4,
3, 2, 1. If you can’t come in (2
checkers on the spaces, then you can’t play yet). When all of your checkers are in the home
area, you can begin taking them off according to numbers rolled. The first person to remove all 15 checkers is
the winner.
Comparison
of Two Formats: Digital vs. non-digital
Comparison
1: Game Components
Previous Game Definition: A game is an interactive, rule-dependent,
representative, activity in which players experience
motivation, and obstacles along the way.
Games are dynamic and cause emotional responses.
Revised Game Definition: A game is interactive, rule-dependent,
representative, motivating, and
context-embedded. Games are dynamic and
obstacle-ridden. Games evoke emotional
responses and can be competitive or cooperative.
Component
|
Traditional Backgammon
|
Digital Backgammon
|
Interactive
|
Yes (Stronger because of social
interaction)
If I had someone to play with, I would
rather have someone to talk to while playing
|
Yes
|
Rule-Dependent
|
Yes
|
Yes (You can’t miscount on digital
version. Your checker simply won’t
mover there)
|
Representative
|
Weak
|
Weak
|
Context-embedded
|
Weak
|
Weak
|
Motivation
|
Yes (Advantage is that you can play
anytime. The games go far faster when
the computer is the other player)
|
Yes
|
Obstacles
|
Yes
|
Yes
|
Dynamic
|
Yes
|
Yes
|
Competitive/Cooperative Competitive Competitive
|
||
Comparison
2: Interaction
Communication
between/among players during the game play:
I have played online backgammon
before. At the time I played online, I
didn’t have anyone to play against. I
used it to fill some lonely times.
(Along with playing Yahtzee against myself---Wow! Those were some dark days!) I really think that I choose to play board
games and card games because they are fun to play with family and friends. You can have great conversations and have fun
at the same time. Losing a game of backgammon
to the computer or beating the computer was not nearly as exciting/traumatic as
playing with a friend. I liken it to
going out to dinner by myself. I NEVER
go out to dinner by myself because half of the reason I enjoy going out to
dinner is the social aspect.
Cooperation
between/among players:
Both versions of backgammon require
no cooperation. I did enjoy the articles
this week, however, that talked about cooperation using card games. I particularly liked the study of Taiwanese
students and vocabulary. The poker-like
game described was competitive and cooperative.
What I really liked about the game was that they had to describe the
vocabulary word as they played. The
table that showed the score improvements was pretty exciting. My always has so many words to memorize. I am ready to have a vocabulary poker night
at my house when the first test comes around this year. (He already knows I am a nerd. He’s used to
it)
Engagement
to the games:
The digital version does attempt to
address the engagement issue. You can
choose your level which gives everyone a chance to be fairly engaged. It also prompts you to play again right away
by giving you a score. It basically
challenges you to give the computer another chance if you win, or challenges
you to try again if you lose.
I find the traditional game engaging
because it doesn’t require my full attention.
I can carry on a conversation while I play. In addition, the game is generally a quick
one. You can pull the game out while
dinner is in the oven or while you are waiting for someone to get ready.
Motivation
to play the games:
There is motivation to play both
games. I still think that for me the
traditional game is more motivating because of the personal connection with the
other player. If I am able to find time
to play cards or a board game, I am going to want to play with someone.
This comment has been removed by the author.
ReplyDeleteGreat analysis. I liked your out to dinner alone analogy. I too found the Chuan and Ching article interesting. Not only did the students have a game with educational merit but they were required to use language to complete the game. I'm not sure I could justify Hearts or Speed even if my students were using language.
DeleteI have played a card game called Kings in the Corner with my English language learners as a reward but know that language development wasn't my focus. They didn't however know the order of 10, jack, queen, king, or ace, or the suits, so hopefully that added to their language. I would make them explain what they were doing and why.
DeleteDianne brings up an interesting point: it might be really difficult to revise some well-known games to turn them into learning tools. What do you think, Lori? Can you envision a way to turn Backgammon into a learning tool? Ok, that was a really nerdy question, but I am actually interested to read your thoughts.
ReplyDeleteI have already thought about that a great deal. I can't envision Backgammon as a learning tool. I almost see teaching kids to play backgammon as keeping an old game alive. It's like when I began teaching I could reference the Wizard of Oz or Little House on the Prairie and all of the kids were with me. Now I have learned not to make those references because they look at me like I am crazy. I would love to see game nights at school. We are always wanted parental involvement. I game like backgammon is inexpensive (in board form) and could be easily taught by the child to the parent. So, I don't think it is a learning tool, but I think knowing many common games makes you more likely to engage in the social experience of game playing.
DeleteThanks for the good description and analysis of the game. I haven't played this game, so I need to do this to get a true feel for the game. I do think there is always a way to change a game up to promote English. For insistance in this game, the little I know of it, it could be that it could be a pair of students against another pair. One pair would only do what the partner tells them to do. This would make one teammate speak English while the other must comprehend it and execute the directions the partner gave. This is just an idea of how we could turn this game in to one that helps develop English and promotes the use of English.
ReplyDeleteGiving directions in English by one player to another would be a great way to promote language development. I wish I had thought of that when I just answered Michael's question. I would like to see some of the expressions when the direction giver gives his partner directions he doesn't want to follow. That would be great fun!
DeleteI too played backgammon, and you did a great job of explaining the game. It can be somewhat complicated without a picture. I found the traditional game much more motivating and engaging as well. I was somewhat bored with the online game to be honest.
ReplyDeleteNice Job,
Lindsay
I was bored with the online version as well. I don't see that getting any better if I were playing against someone online because chatting would slow down the game and part of the reason to playing the online version would be that it moves quickly.
DeleteI greatly enjoyed your grid that you put up to make the comparison between the two forms of games. Great analysis with much detail. The grid style format not only made the two forms extremely easy to compare but it also made it so easy to read and follow. Great job!
ReplyDeleteI had to chuckle when you wrote about Little House on the Prarie and Wizard of Oz....just like card games and board games to today's students all are like Dinosaurs to them! There is something to say about the social aspect of non-digital games..good as gold in my opinion. Even now, when our adult children come home to visit that is our go to for entertainment..the Wii ..well more people can only "sit" and watch..what fun is that!
ReplyDeleteI too liked your grid that took your game components and evaluated each game on its own merits but it also made it easy to compare and contrast them too.
ReplyDeleteI have never played backgammon so I appreciated your description of the game play.
Nice job!