Friday, July 13, 2012


Title:  Traditional versus Digital Backgammon

General Information: 

Backgammon is a board game that incorporates strategy and chance.  Backgammon is a 2-player game, putting players across from each other.  The board consists of 12 spaces on each side of the board.  Each player has 15 checkers that are placed in a particular starting position that is consistent.  The object of the game is for players to move their checkers around to their home area (the 6 spaces in front of them on opposing sides of the board.)  Players roll a pair of die to determine their movements.  (Doubles result in another turn).  Players try to move their checkers around to their home area while at the same time try to “hit” their opponent’s unprotected checkers (Any single checker on a space is unprotected).  A hit checker must be brought back into play when the opponent rolls a number that allows the checker to come back in on one of the 6 “home” spaces of the opponent who hit the checker.  When looking at your side of the board, your home spaces would be numbered 6, 5, 4, 3, 2, 1.  If you can’t come in (2 checkers on the spaces, then you can’t play yet).  When all of your checkers are in the home area, you can begin taking them off according to numbers rolled.  The first person to remove all 15 checkers is the winner.

Comparison of Two Formats:  Digital vs. non-digital

Comparison 1:  Game Components
Previous Game Definition:  A game is an interactive, rule-dependent, representative,   activity in which players experience motivation, and obstacles along the way.  Games are dynamic and cause emotional responses.

Revised Game Definition:  A game is interactive, rule-dependent, representative,  motivating, and context-embedded.  Games are dynamic and obstacle-ridden.  Games evoke emotional responses and can be competitive or cooperative. 


Component
Traditional Backgammon
Digital Backgammon
Interactive
Yes (Stronger because of social interaction)
If I had someone to play with, I would rather have someone to talk to while playing
Yes
Rule-Dependent
Yes
Yes (You can’t miscount on digital version.  Your checker simply won’t mover there)
Representative
Weak
Weak
Context-embedded
Weak
Weak
Motivation
Yes (Advantage is that you can play anytime.  The games go far faster when the computer is the other player)
Yes
Obstacles
Yes
Yes
Dynamic
Yes
Yes
Competitive/Cooperative              Competitive                                    Competitive  

Comparison 2:  Interaction

Communication between/among players during the game play:

            I have played online backgammon before.  At the time I played online, I didn’t have anyone to play against.  I used it to fill some lonely times.  (Along with playing Yahtzee against myself---Wow!  Those were some dark days!)  I really think that I choose to play board games and card games because they are fun to play with family and friends.  You can have great conversations and have fun at the same time.  Losing a game of backgammon to the computer or beating the computer was not nearly as exciting/traumatic as playing with a friend.  I liken it to going out to dinner by myself.  I NEVER go out to dinner by myself because half of the reason I enjoy going out to dinner is the social aspect.
Cooperation between/among players:
            Both versions of backgammon require no cooperation.  I did enjoy the articles this week, however, that talked about cooperation using card games.  I particularly liked the study of Taiwanese students and vocabulary.  The poker-like game described was competitive and cooperative.  What I really liked about the game was that they had to describe the vocabulary word as they played.  The table that showed the score improvements was pretty exciting.  My always has so many words to memorize.  I am ready to have a vocabulary poker night at my house when the first test comes around this year.  (He already knows I am a nerd. He’s used to it)

Engagement to the games:

            The digital version does attempt to address the engagement issue.  You can choose your level which gives everyone a chance to be fairly engaged.  It also prompts you to play again right away by giving you a score.  It basically challenges you to give the computer another chance if you win, or challenges you to try again if you lose. 
            I find the traditional game engaging because it doesn’t require my full attention.  I can carry on a conversation while I play.  In addition, the game is generally a quick one.  You can pull the game out while dinner is in the oven or while you are waiting for someone to get ready. 

Motivation to play the games:

            There is motivation to play both games.  I still think that for me the traditional game is more motivating because of the personal connection with the other player.  If I am able to find time to play cards or a board game, I am going to want to play with someone.

12 comments:

  1. This comment has been removed by the author.

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    1. Great analysis. I liked your out to dinner alone analogy. I too found the Chuan and Ching article interesting. Not only did the students have a game with educational merit but they were required to use language to complete the game. I'm not sure I could justify Hearts or Speed even if my students were using language.

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    2. I have played a card game called Kings in the Corner with my English language learners as a reward but know that language development wasn't my focus. They didn't however know the order of 10, jack, queen, king, or ace, or the suits, so hopefully that added to their language. I would make them explain what they were doing and why.

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  2. Dianne brings up an interesting point: it might be really difficult to revise some well-known games to turn them into learning tools. What do you think, Lori? Can you envision a way to turn Backgammon into a learning tool? Ok, that was a really nerdy question, but I am actually interested to read your thoughts.

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    1. I have already thought about that a great deal. I can't envision Backgammon as a learning tool. I almost see teaching kids to play backgammon as keeping an old game alive. It's like when I began teaching I could reference the Wizard of Oz or Little House on the Prairie and all of the kids were with me. Now I have learned not to make those references because they look at me like I am crazy. I would love to see game nights at school. We are always wanted parental involvement. I game like backgammon is inexpensive (in board form) and could be easily taught by the child to the parent. So, I don't think it is a learning tool, but I think knowing many common games makes you more likely to engage in the social experience of game playing.

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  3. Thanks for the good description and analysis of the game. I haven't played this game, so I need to do this to get a true feel for the game. I do think there is always a way to change a game up to promote English. For insistance in this game, the little I know of it, it could be that it could be a pair of students against another pair. One pair would only do what the partner tells them to do. This would make one teammate speak English while the other must comprehend it and execute the directions the partner gave. This is just an idea of how we could turn this game in to one that helps develop English and promotes the use of English.

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    1. Giving directions in English by one player to another would be a great way to promote language development. I wish I had thought of that when I just answered Michael's question. I would like to see some of the expressions when the direction giver gives his partner directions he doesn't want to follow. That would be great fun!

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  4. I too played backgammon, and you did a great job of explaining the game. It can be somewhat complicated without a picture. I found the traditional game much more motivating and engaging as well. I was somewhat bored with the online game to be honest.

    Nice Job,
    Lindsay

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    1. I was bored with the online version as well. I don't see that getting any better if I were playing against someone online because chatting would slow down the game and part of the reason to playing the online version would be that it moves quickly.

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  5. I greatly enjoyed your grid that you put up to make the comparison between the two forms of games. Great analysis with much detail. The grid style format not only made the two forms extremely easy to compare but it also made it so easy to read and follow. Great job!

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  6. I had to chuckle when you wrote about Little House on the Prarie and Wizard of Oz....just like card games and board games to today's students all are like Dinosaurs to them! There is something to say about the social aspect of non-digital games..good as gold in my opinion. Even now, when our adult children come home to visit that is our go to for entertainment..the Wii ..well more people can only "sit" and watch..what fun is that!

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  7. I too liked your grid that took your game components and evaluated each game on its own merits but it also made it easy to compare and contrast them too.

    I have never played backgammon so I appreciated your description of the game play.

    Nice job!

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