Friday, June 29, 2012

Analysis of Simulation Game

This is an analysis for Stop Disasters! online game.


STOP DISASTERS!

General Information
  1. Background Information-This disaster simulation was created by playerthree but sponsored by ISDR (International Strategy for Disaster Reduction). 


The FAQ bar contains useful information about computer requirements and answers some ‘housekeeping’ questions that might be helpful for teachers.

  1. Play features-In Stop Disasters!  the player acts as the area planner and is given a budget to prepare the area for an impending disaster (approximately 25 minutes).  There are five disasters from which to choose:  a tsunami, a hurricane, an earthquake, a wild fire, and a flood.  As the planner, the play must complete a couple of mandatory requirements (build a school, for example), and then establish defenses and build/improve housing conditions to ensure the safety of the inhabitants.  When the city planner feels the city is ready for face the disaster, the disaster is launched, and the results are viewed.
  2. Representation-While playing, the city planner will click on any area of the location.  The area is placed on a grid, so you can click on each small spot and use the information provided to make a decision about that particular area.  Information that is included is population information and the percentage of risk for that spot.  The player can gain more information and can choose to add a defense or build something on that spot.  Demolishing what is on that spot is also an option.  At the easier levels, a smaller map is given to protect.  This simulation does a good job representing a real world situation.  The decisions that the planner has to make under pressure are considerations that have to be made in the real world.  Hopefully, real planners will have a longer time to consider all available options. 

Analysis
  1. Learner’s styles and Teaching/Learning Objectives-As part of a 5th grade Social Studies/Science unit, students will choose one of the 5 disasters to study further.  The 5th graders will choose the disaster based on interest.  Based on Kolb’s learning styles, this task could be described as CONVERGING (doing/thinking).  Students can analyze their options based on their background knowledge, as well as, information from the game’s interface to aid in their planning.
Learning objectives:

Students will use background knowledge to make informed decisions concerning preparedness.
Students will use data from simulation to make informed decisions concerning preparedness.
Students will use time-management skills in order to use all available resources in a planned manner.
(ALL objectives were made based on the same rationale.  Students will be invested in trying to save lives in their particular disaster.  This investment will mean considerations will be made when planning.)
  1.  Game Components-My current game definition-A game is an interactive, rule-dependent, representative activity in which players experience motivation and obstacles along the way.  Games are dynamic and cause emotional responses.

Stop Disasters! strongly supports my current game definition.  My only area of concern is that I believe the game could be more dynamic.   Currently the easy level for the disaster has the same map, data, and requirements each time.  Moving up difficulty levels is one way to alleviate this problem. 

  1. Application-This game could easily be implemented into my class.  I mentioned earlier that I would use it as part of a disaster unit for Science/Social Studies.  Reading groups would be reading fiction and nonfiction texts about disasters.  I would use this game after exposing the class to an overview of all 5 disasters.  At that point students would be able to concentrate their focus on one type of disaster.  Prior to playing the game, I would have students visit the information sites provided by the game.  (I find it hard to go to the information sites once I have begun the simulation.  I get impatient)  I feel that Stop Disasters! is well-suited to help students accomplish the learning objective.

Saturday, June 2, 2012

New Videos to Share!

I've been taking a summer session class, and I would like to link some great videos to share!


This first one is about Cognitive Processing!

Here is a video regarding Cognitive Apprenticeship.

The next video I'd like to share is entitled Emotions and Learning.

Another video that my instructor has shared with us throughout this course is about Teaching Reading: K-2 Workshop!

Welcoming Newcomers offers many useful ideas for classroom teachers of English Learners.

Teacher Insights on Assessment is useful in this age of high stakes testing.