Learner’s Style
1. KOLB-Based on Kolb’s learning styles, MY learning style is Converging
(Abstract Conceptualization and Active Experimentation) with a stronger
emphasis on the AC portion of the combination. From the descriptions provided in the
Resources, I find myself ‘experimenting with new ideas, to simulate, and to do
work with practical applications.’ One
of the most exciting aspects of teaching is that it is constantly
changing. I don’t like getting ‘stuck’
in one situation, but rather appreciate the opportunities to try new things.
2. PRENSKY-Prensky’s article made me
reflect quite a bit this week. On
Prensky’s list, I find myself, on average to be around a 4. If Prensky is correct in saying that ‘A good
portion of today’s learners exhibit characteristics that approach ‘1’ in this
scale,’ educators do need to consider this information. “Engage Me or Enrage Me,” however goes a bit
far. I totally agree that we should
engage learners. In fact, many times I
find far more time preparing engaging activities for students than the
activities take themselves. However,
engagement doesn’t have to equal entertainment.
I, as an adult, must make myself do a multitude of things that are
neither engaging or entertaining. I
learned as a child that the world didn’t revolve around me and my needs, but
that I was a contributing part of a family.
I think we can do a disservice to a learner if they are allowed to be
enraged about what is expected of them.
I think it is important to provide a balance for learners to help them
learn to rise to any occasion.
3. VAK-I enjoyed completing this
particular VAK self-assessment. I have
taken and used assessments like this before,
but I thought these questions were far better than any I have seen. I usually answer nearly every question with a
V, but on this survey I had a bit more variety in answers. (15 V, 9K, and 6A). These results appear to give a better
perspective of my learning style. One is
likely to find themselves more balanced than most of the surveys I have seen
before.
ANALYSIS
of GAMES
Best
Fit:
Least
Best Fit:
1. General Information-In Who Wants to Win a Million Dollars?,
players (the contestant) answers a series of science/math questions that get
progressively more difficult. (If you
have seen the game show with a similar title, you already know how to
play) This imitation game has 3
life-lines like the television show as well. In Bloxorz, the player must manipulate a rectangular prism, while not
falling off an edge, until able to drop the prism through a hole in the
oddly-shaped flooring. This logic game
is described as addictive, and IT WAS! I
was terrible and it doesn’t suit my learning style, but I have played it a
lot. I even asked my best friend and my
son to play so I could watch and steal ideas from them.
2. Comparison 1-Game Components
My game definition which includes components: A game is an interactive, rule-dependent,
representative, activity in which players experience motivation, and obstacles
along the way. Games are dynamic and
cause emotional responses.
In Who Wants to Win a Million
Dollars?, the following game components could be considered strong: rule-dependency, motivating, and
obstacle-ridden. For this game, the
following components were less-evident:
interaction, dynamics, and representation. For me, this game was far less interactive
than the simulations from last week. In
addition, the game was not dynamic.
Although the questions changed and I was trying to answer the string of
questions, I was really just answering knowledge-based questions. Finally, I didn’t find the game to be
representative. I realize that it was
supposed to be like the game show but I don’t think that was achieved.
In Bloxorz, the following
components are strongly represented:
rule-dependent, motivating, emotional, and dynamic. A weaker component in
this game is representation. I never
once felt like I was a part of something while playing this game. I was simple moving that crazy prism around
trying to get it into that hole. I was
just trying to use the little bit of logic I have.
From my vantage point, both games had similar strengths and
weaknesses. It is, however, the logic
required by Bloxorz that makes it
less suited for me. Both games were motivating
to me. I spent a great deal of time
playing Bloxorz because I was
frustrated and really wanted to figure it out.
I don’t usually persist when faced with this type of challenge, so I
give high marks to Bloxorz. The Millionaire
game was motivating to me because I knew I could do it, even if it took me a
few tries and the Googling of a few answers.
3. Comparison 2-Learning Styles
Who Wants to Win a Million
Dollars? is the best fit for my Converging learning style. Part of the description given in the Oncourse
Resources states that people with a
Converging learning style can “solve problems and will use their learning to
find solutions to practical problems.”
That describes me quite well. If
I couldn’t remember and answer or didn’t know an answer, I enjoyed trying to
find out before I chose and lost all of my money. This game provided me with some good review
and the opportunity to learn some new information.
Bloxorz least fits my Converging
learning style but I will need to explain further because that may not be
apparent at first glance. The reason
this game doesn’t fit my learning style is because my thinking is far better when
the thinking involves words and not pictures or spatial challenges. I also don’t like to play games that require
thinking ahead a great deal (I hate checkers and chess for that reason). Bloxorz
challenges me in areas where I have my greatest weaknesses. I think Bloxorz
would be better for someone with a Assimilating learning style.
I also played who wants to be a millionaire. I felt though that this game was more assimilation. I agree that BLOXORZ is converging however due to its logic. Your defense for your reasoning is sound, the game my lay in both our styles well.
ReplyDeleteI think I view the games from my perspective instead of widening my lens to look at how the game components fit other learning styles. I appreciate your perspective.
DeleteLori
Lori,
ReplyDeleteI felt your frustration as you wrote about playing the BLOXORZ game! I felt that same emotion, but yet I found myself there for hours. I even walked away worked on something else for awhile and returned to it because I wanted to figure it out!!! I didn't get see level 33, because it's just not my kind of game! I do need to try the Millionaire game because many of the classmates gave good reviews!
I have already told myself that BLOXORZ was sooooo last week and I will not let myself play it again. Now I have to see if I can exercise self-control. I'll keep you posted.
DeleteI had my husband try it and he made it to level 7 in under 2 minutes!!! Then he was stuck on level 8. I caught him working on it at a later time!! HA Ha ha!!!!
DeleteLori,
ReplyDeleteI really enjoyed your post, and it made me wonder if you would use the Who Wants to Win a Million Dollars game in your classroom, and would your students enjoy it? (I don’t remember what you teach!) Or could you see it being effective in other classrooms or is its value limited because it is knowledge based?
Thanks,
Lindsay
I teach ENL grades 3-5, so my kids wouldn't get too far. However, they could learn to minimize the game and try to find the answer like I did. I could see them use it as a beginning research tool. I think they would like to play it using the Smartboard as a group working together as well.
DeleteLori,
ReplyDeleteYour comments about the article, Engage Me or Enrage Me were interesting. I was sharing the articles premise with my husband who works in the business world. Instead of his voice I was listening to as he shared his thoughts it could have been yours based on your comments! He was ENRAGED to say the least! Needless to say we both had concerns regarding the article. I hope education does not take such a direction the article suggests. I enjoyed your write up about BLOXORZ. I am definitely going to try it out.
I completely agree with your notion that engaged does not have to mean entertained. I am afraid that we as educators often fall into that trap. And it is a trap because school can't compete with a thrilling movie or an enticing video game. For example, kids will have to reflect in order to answer the inventory question. I'm not sure kids can reflect very well these days.
ReplyDeleteThe Millionaire game was simply a multiple choice quiz.That means students are only working at a "recognition" level of understanding. We should probably have projects where kids have to design educational games.
Great job! I totally agree with you on what Prensky said about today's learners being 1's - it is very true. Going through Prensky made me reflect on my own education and really made me think about the technology that was used throughout my school years and honestly there was not very much. Today' learners are so structured around technology and the quick gratification that is involved with technology that we as educators must know how handle them. I believe schools moving to a one to one computer/student ratio is one way that we as educators are providing for this new age of learners.
ReplyDelete"I never once felt like I was a part of something while playing this game. I was simple moving that crazy prism around trying to get it into that hole. I was just trying to use the little bit of logic I have."
ReplyDeleteThis is a great example of the need to have engagement in a task or else you can just half heartedly try to get the right answer. Your students must find meaning in what they do or else it will just be one more task to complete and forget.
Great synthsis on the game play.